For anyone following the few measly tidbits of information that I’ve leaked out about the so-called Emily Story (recapped here: it’s a story about a girl named Emily), you can forget the majority of them. I’ve elected to scrap what I have and re-start once I have a different conflict; I found myself in serious danger of prematurely playing a plot card (so to speak). I’ll put that aside for now and see if something else comes up– a few different ideas are coming to mind. Just… well, what I have as of right now Is Not Working.
In the meantime, however, I’ll likely take February and adapt a fanfiction challenge to the world of Blueberries, using those as story seeds. We shall see.
Oh, and Touch Detective 2 1/2 was awesome, thank you very much.
At 7:45p, I completed Case 5 for Touch Detective 2 1/2 on the Nintendo DS. This is the third game cleared in 2008. The next game that is queued for completion is Rez HD (360), followed by Valkyrie Profile: Lenneth (PSP) and CSI: Hard Evidence (Wii). Final clear time was 6:01.
The seal on purchasing new games will be broken on April 1st, 2008 if there are greater than seven Game Clears before then, or March 1st, 2008 if there are greater than ten.
No, this still isn’t my big emo bitchfest about fanboys and polarization. There probably won’t be one for a long time until I can get philosophical (and calm) enough to think my argument through beyond “polarization is bad, except for sunglasses”. Sorry. This afternoon I had the first chunk of a draft put together before finally saying “screw this” and giving up on the topic for now. By not having that over my head, I can move on to, y’know, life.
Anyway. I have a bit of anime and gaming news to relate tomorrow on ye olde LJ, so you folks might want to look into that. Also, I need to learn patience. Kind of. Maybe– it’s a long, long, long story.
Which, now that I’m not burdened to complain right freaking now, I have time to tell. But as it’s also a boring story, I won’t.
I have no idea why it’s been so hard for me to write stuff lately. I promised on Tuesday that I’d have something yesterday; that didn’t work out because what I wrote for yesterday was functionally identical to something I’d written months ago– and posted. No point in linking it because nothing’s changed– I just updated the references. I have this huge knot of tension– I want to write something– but I’m just full of fail when it comes to sitting in front of the keyboard and actually typing something.
This has even extended to The Emily Story, which still doesn’t have a title beyond that. Out of the ten outlined points, I’ve got three done, and I’m about 4500 words intot he story. It’s going to be a longer-form story, but right now it needs a little bit more work because the original outline has sort of become obviated. That’s part of why I’m stalling, too. It took me a huge amount of effort to rewrite the outline at lunch. What’s worse is going to be writing the synopsis for Blueberries proper, as I need that before I can finish sending out the first set of query letters. Which I’ve also been stalling on.
I’d probably best get back to those, then. Here I was, thinking I had everything all set, and now writer’s block so thick you couldn’t cut it with a diamond nails me. GAH.
So, yeah. I have completely nothing to write about today. Sorry. There’s probably going to be more game drivel tomorrow but for right now, nothing of importance happened so far this week. Maybe on Thursday I’ll have more of “The Emily Story” written (a short story tying into Harvesting Blueberries). ‘Till then, ciao.
At 6:59p, I defeated the final boss of Eternal Sonata on the Xbox 360. This is the second game cleared in 2008. The next game that is queued for completion is Valkyrie Profile: Lenneth (PSP), followed by Touch Detective 2 1/2 (DS) and Zelda: Twilight Princess (Wii). Final clear time is 23:13 over 22 days.
The seal on purchasing new games will be broken on April 1st, 2008 if there are greater than five Game Clears before then, or March 1st, 2008 if there are greater than eight.
So, as I promised during the Xbox bailout, I’ve decided to show you guys a little bit of my gaming setup. This was thrown together really hastily and was totally not planned at all, and so there’s a few technical glitches. I know it’s hard to hear me initially, but that’s unavoidable… Really, the bit I’m most proud of starts at the 4-minute mark, so you might want to skip to that if you don’t really want to hear me blithering on. Which, trust me, you don’t.
So, I’ve got a couple short story ideas that tie into the Harvesting Blueberries world. Some take place before the book, and some take place after it; if I want to publish any of these in advance of the novel, I have to make sure to concentrate on the ones that take place before. So I’m likely to do that here in the next few weeks, once I start writing hardcore again. Letters for the agents are getting put together this weekend, and the first set of ten should be out on Monday. Beyond that, everything’s peachy.
I also managed to pick up a couple of relatively old role-playing game manuals on the cheap. And here I thought getting back into RIFTS was going to be expensive.
Not much to say except that if I’m good with my time management, I might be able to get through more/most of Eternal Sonata over the weekend and can have that to talk more about on Monday.
So, as you might have surmised by my lack of enthusiasm, yesterday’s MacWorld was actually pretty tame. The biggest announcement was indeed the somewhat unsurprising MacBook Air, which by all accounts is impossibly small. Of course, having handled an iPod Touch for about, oh, all of last night, I don’t think I need to say “impossibly”. The minuscule size is quite possible– and actually very nearly probable.
I’ve tried not to think of the Touch as an iPod, actually; with the SDK coming up in a month and a half, it’s really more a Trojan Horse into the palmtop computer/organizer venue. Even as it stands now, with just a handful of the sync-capable apps and the extremely tightly-coupled Google integration, the device is more organizer than I’ve ever used. And believe me when I say I’m going to make use of it; the Basroil’s a wonderful computer and still my primary, but sometimes there’s just not enough room or time to sit down, pull it out of the bag, open it up, and so on and so forth just to check mail. Pittsburgh’s a good spot for Wi-Fi, too, so I should have no trouble staying connected. Naturally, I probably won’t be able to make use of some of the really obscure features, like location via hotspot proximity, but we shall see. If anything, I’m definitely going to go ahead with the .Mac subscription so I can keep everything more or less synced up (the Touch syncs to KOS-MOS, and I keep most of my calendar appointments on the Basroil).
Oh, incidentally? The YouTube integration? Pure bliss. I look forward to being able to show off “The Weapon Of CX” on-demand.
It’s been kind of a crappy week for gaming, both in new releases and in stuff I’ve played. I couldn’t get much further in Eternal Sonata the past couple of nights, but tonight I hope to plow through to the next chapter at least turn it on unless something else comes up. Something usually does. Ah well; one way or another I’ll have something on the other side tomorrow. See you there, then.