11.09.07
Towns and Dungeons
This is gonna be one of those weird, “you got your gaming in my writing!” posts, so for those of you interested in only one of those particular topics, please bear with me. I promise it makes sense if you just bend your mind around the paradigm for a few seconds.
There are two pretty big non-secrets about me. The first is that I’m a major game fanatic, and I’ve played far more than my share of 40-hour, multi-disc RPG epics along the lines of Final Fantasy or Dragon Quest. The other is that I’m a nascent writer who has the usual tendency in geeks to overanalyze my work, and how I work, and what works about how and why I work. So, it’s only natural that I would wind up getting some cross-pollination in terms of these interests. Prior to this, it pretty much was limited to standing up, banging my hands on the nearest desk, and shouting, “This game is poorly-written crap! I could do better than this, and in fact, I believe I have!” whilst pointing at the screen dramatically. The preface of “Objection!!” is usually optional.
What’s happened recently, though, as I’ve immersed myself in NaNoWriMo, is that ( I’m seeing my writing as a game in and of itself… » )
Anyway, as you can see from the Twitter thingy up there, wordiness is a problem for me, and I’m sincerely not looking forward to tearing this story apart. I do, however, think it’s one of the best tales I’ve come up with to date, and I am looking forward to the ultimate final product. (Optimism is also one of those pesky traits I’ve yet to purge myself of as a properly-jaded member of Generation Y. …dammit, that’s a good line for the book.)
I’ll catch you all tomorrow with some Bailout (for real this time) and after the weekend we’ll probably talk more about writing. Seeing how as I tend not to shut up about whatever it is I’m currently doing, at any rate.
